Many motion editing algorithms are forms of a general operation called motion blending. We introduce registration curves, which allow a wider class of motions to be blended without manual input.
A system for authoring linear blend skins. Provides a more standard painting interface plus our own direct manipulation method for setting vertex weights.
By: Lucas Kovar, John Schreiner, and Michael Gleicher
Many motion capture editing operations result in the feet of the character moving when they ought to remain planted. We present a simple, efficient algorithm for removing this footskate.
We present a method for controlling motion capture data without sacrificing motion quality. Given a database of motion, we automatically construct seamless transitions to form a directed graph we call a motion graph. A user can then extract motions that meet a set of constraints. Our framework is applied to the particular problem of directing locomotion down arbitrary paths.