Motion Editing With Spacetime Constraints

By: Michael Gleicher
Video Accompaniment for the 1997 I3D paper.

Yes. This really was all in real-time on a circa 1996 Macintosh. I have no idea how I made it go so fast.

This video is from the 1997 Interactive 3D Symposium Paper. An earlier version of the paper actually appeared as a 1998 journal paper. The journal paper mainly has 2D examples, and focuses on the non-interactive cases.