Deformation Sensitive Decimation
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Many motion editing algorithms are forms of a general operation called motion blending. We introduce registration curves, which allow a wider class of motions to be blended without manual input.
Unpublished work on animation that extends Motion Paths.
A system for authoring linear blend skins. Provides a more standard painting interface plus our own direct manipulation method for setting vertex weights.
Video accompaniment to our I3D 2003 paper.
This is an early video of the Virtual Videography system.
Many motion capture editing operations result in the feet of the character moving when they ought to remain planted. We present a simple, efficient algorithm for removing this footskate.
We present a method for controlling motion capture data without sacrificing motion quality. Given a database of motion, we automatically construct seamless transitions to form a directed graph we call a motion graph. A user can then extract motions that meet a set of constraints. Our framework is applied to the particular problem of directing locomotion down arbitrary paths.
HijackGL is a prototype system that allows us to non-invasively intercept graphics applications and change their behavior on the fly
Video Demonstration of the UIST 2001 Paper "Simplicial Families of Drawings".
Video demonstrration of the Motion Path Editing technique published at I3D 2001
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